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Collision Lab

Crash two objects together and watch what happens. Set the mass and velocity of each, choose the collision type, and see conservation of momentum in action — while kinetic energy tells a different story depending on whether the collision is elastic or inelastic.

Collision Simulation

Click "Collide" to begin
kg
m/s
kg
m/s
Momentum (before)
Momentum (after)
KE (before)
KE (after)
KE Lost

The Physics Behind This Simulation

Every collision obeys Newton's third law: the forces the two objects exert on each other are equal and opposite. This guarantees conservation of momentum. Whether kinetic energy is also conserved depends on the type of collision.

Conservation of Momentumm₁v₁ + m₂v₂ = m₁v₁' + m₂v₂'
Coefficient of Restitutione = (v₂' − v₁') / (v₁ − v₂)
Elastic (e = 1)KE before = KE after
Perfectly Inelastic (e = 0)v₁' = v₂' = (m₁v₁ + m₂v₂) / (m₁ + m₂)

The coefficient of restitution e measures how "bouncy" a collision is. For a perfectly elastic collision e = 1 and no kinetic energy is lost. For a perfectly inelastic collision e = 0 and the objects stick together, losing the maximum possible kinetic energy while still conserving momentum. Real collisions fall somewhere in between.

Things to Try

1

Equal masses, elastic

Set both masses to 2 kg with opposite velocities. After an elastic collision, the objects swap velocities — a hallmark of equal-mass elastic collisions.

2

Car hits bike

Set A to 1500 kg at 30 m/s and B to 15 kg at 0 m/s. Watch the massive car barely slow down while the light bike flies away — real-world momentum transfer.

3

Perfectly inelastic

Switch to e = 0. The objects stick together and move as one. Compare the KE lost — it's the maximum loss that still conserves momentum.

4

Same direction, different speeds

Set both velocities positive (e.g., A = 50, B = 10). Object A catches up to B — a rear-end collision. Momentum is still conserved.

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